As for everything else in this particular package, well, brace yourself. Quite a potent necromancer, no? He comes with 30 new skills, a charge bar, and his own set of legendary armor, too, so this isn't just a new class in name alone. To see this content please enable targeting cookies. And that ( available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II's tiny disposable travel bag flashlight. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. When you played through Torchlight II, did it feel like something was - I don't know - missing? Wait, for real? Because there was a whole, whole lot of stuff in Runic's brilliant sophomore slasher (read that phrase again videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway.